mm8bdm
Differences
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| mm8bdm [2020/03/08 19:49] – admin | mm8bdm [2026/02/16 04:00] (current) – external edit 127.0.0.1 | ||
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| + | **Tournament Format: | ||
| + | After teams determined, each team may ban one Robot Master below. Teams then snake-style draft the remaining Robot Masters until each team has 4. Each team can only use the Robot Masters that they drafted during Match play. Teams may swap which player is playing which Robot Master but cannot do so during a Match. | ||
| + | |||
| + | **Match Format:** \\ | ||
| + | Single Round-robin 3v3 tournament, Team Last Man Standing, 1 life, teams play to 7 wins per match in initial play then 9 wins per match in Semi-Final and Final | ||
| + | |||
| **Maps:** \\ | **Maps:** \\ | ||
| - | Round-Robin - MMCTF06 | + | Round-Robin - MMCTF01 New Grounds\\ |
| - | Semi-Final (if necessary) - MMCTF17\\ | + | Semi-Final (if necessary) - MMCTF07 Victory Isle\\ |
| - | Final - MMCTF25 | + | Final - MMCTF06 Underwater Base X\\ |
| \\ | \\ | ||
| **Draft List and descriptions: | **Draft List and descriptions: | ||
| - | **Currently | + | **Master |
| \\ $ = Relative Difficulty \\ | \\ $ = Relative Difficulty \\ | ||
| Line 12: | Line 18: | ||
| // | // | ||
| // | // | ||
| - | // | + | //Other:// \\ |
| **Protoman**$$ \\ | **Protoman**$$ \\ | ||
| Line 163: | Line 169: | ||
| // | // | ||
| //Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/ | //Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/ | ||
| + | |||
| + | **Bright Man**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 0.84 | //Jump:// 12 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key freezes foes movement until damaged, must have full ammo, can wall jump\\ | ||
| + | |||
| + | **Toad Man**$$\\ | ||
| + | //Health:// 155 | //Speed:// 0.8 | //Jump:// 15 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Can leapfrog off enemies \\ | ||
| + | |||
| + | **Drill Man**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 0.75 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | // | ||
| + | |||
| + | **Pharaoh Man**$$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// \\ | ||
| + | |||
| + | **Ring Man**$$$\\ | ||
| + | //Health:// 85| //Speed:// 0.8 | //Jump:// 13 \\ | ||
| + | // | ||
| + | // | ||
| + | // | ||
| + | |||
| + | **Dust Man**$$\\ | ||
| + | //Health:// 125 | //Speed:// 0.7 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Make sure to pick up scrap metal\\ | ||
| + | |||
| + | **Dive Man**$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key removes target lock\\ | ||
| + | |||
| + | **Skull Man**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 0.8 | //Jump:// 12 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// N/A\\ | ||
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