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Currently Banned: Duo, Maestro, Rock, Roll, Dr. Light, Dr. Wiley, Timeman, all RM's from MM4+ and those not mentioned below

Megaman
Health: 90 | Speed: 0.8 | Jump: 10
Primary: Buster bullets (can be charged)
Alternate: Slide
Other: Can wall-jump

Protoman
Health: 85 | Speed: 0.83 | Jump: 10
Primary: Buster bullets (can be charged)
Alternate: Shield bash across the ground
Other: Item key tosses shield

Bass
Health: 90 | Speed: 0.75 | Jump: 10
Primary: Buster, not firing allows weapon to charge for first shot
Alternate: Slide
Other: Can double-jump

Sniper Joe
Health: 100 | Speed: 0.80 | Jump: 10
Primary: Buster, not firing or moving charges bar
Alternate: Hold to throw a grenade
Other: Once bar is 2/3 full, push Item to summon Helicopter crate and pick up- Primary fires guns, Alternate drops bombs

Cutman
Health: 85 | Speed: 1.0 | Jump: 12.5
Primary: Cutter, must wait for it to return
Alternate: Quick slice
Other: Can wall-jump

Gutsman
Health: 185 | Speed: 0.56 | Jump: 10
Primary: Click once to pick up rock, click again to throw and detonate or…
Alternate: drop rock in directly in front and detonate. Also punches if not holding rock
Other: N/A

Iceman
Health: 100 | Speed: 0.8 | Jump: 10
Primary: Shoots explosive ice fragments for damage
Alternate: Block: shoots a small ice wall that can be shot to be detonated. Storm: creates a large AoE ice storm (bar must be fully charged)
Other: Item key swaps between alternate fire modes

Bombman
Health: 125 | Speed: 0.65 | Jump: 13
Primary: Medium distance bomb
Alternate: Fast-moving cluster bomb
Other: N/A

Fireman
Health: 100 | Speed: 0.8 | Jump: 10
Primary: Short lasting fire, drops to ground and goes to wall
Alternate: Fire wall, holds longer and goes as far as level walls permit (bar must be fully charged)
Other: N/A

Elecman
Health: 75 | Speed: 0.9 | Jump: 10
Primary: Thunderbeam in front and to the sides
Alternate: Forward dash, can clip vertically
Other: Can double-jump

Oilman
Health: 90 | Speed: 0.8 | Jump: 10
Primary: Oil launch, can be charged to spew lots of oil
Alternate: Drop oil nearer and more rapidly
Other: Item key detonates oil looking at, oil detonates other oil around it

Metalman
Health: 65 | Speed: 0.8 | Jump: 11
Primary: High-damage launched razor, if hits ceiling will bounce down
Alternate: Close-range razor, can be used to climb walls
Other: Item key toggles stall falling for Primary

Airman
Health: 100 | Speed: 0.86 | Jump: 10
Primary: Triple-wide air blast, goes forward and up
Alternate: Large wall of air that goes straight forward, random dispersion pattern
Other: N/A

Bubbleman
Health: 100 | Speed: 0.8 | Jump: 10
Primary: Buster
Alternate: Fires bubble out of back straight forward
Other: Item key summons a water bubble around current location, double-jump within it to swim

Quickman
Health: 75 | Speed: 1.2 | Jump: 11
Primary: Fire three-wide spikes, goes forward and drop
Alternate: Activate speed burst, wall-jumping and speed increased
Other: Can wall-jump

Crashman
Health: 100 | Speed: 0.86 | Jump: 13
Primary: Fires up to 4 concurrent small mines
Alternate: Fires sticky bombs, explode in a couple seconds
Other: Item key detonates all mines (from Primary fire)

Flashman
Health: 100 | Speed: 0.8 | Jump: 10
Primary: Rapid-fire, sweeping buster
Alternate: Freezes nearby enemies for a time, enemies can begin moving again after being hit once
Other: N/A

Heatman
Health: 85 | Speed: 0.72 | Jump: 10
Primary: Throws fire based on charge bar, holding Primary with enough charge tackles forward
Alternate: Charge up bar
Other: Reload key throws three medium-range fire pillars \

mm8bdm.1583336704.txt.gz · Last modified: (external edit)