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mm8bdm [2020/03/04 16:10]
admin
mm8bdm [2021/11/05 18:29] (current)
admin
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-**Currently Banned:** DuoMaestro, Rock, Roll, DrLight, DrWiley, Timeman, Shadowman, all RM's from MM4+ and those not mentioned below+**Tournament Format:**\\  
 +After teams determinedeach team may ban one Robot Master belowTeams then snake-style draft the remaining Robot Masters until each team has 4. Each team can only use the Robot Masters that they drafted during Match play. Teams may swap which player is playing which Robot Master but cannot do so during a Match.
  
-**Megaman** \\ +**Match Format:** \\  
 +Single Round-robin 3v3 tournament, Team Last Man Standing, 1 life, teams play to 7 wins per match in initial play then 9 wins per match in Semi-Final and Final 
 + 
 +**Maps:** \\  
 +Round-Robin - MMCTF01 New Grounds\\  
 +Semi-Final (if necessary) - MMCTF07 Victory Isle\\  
 +Final - MMCTF06 Underwater Base X\\  
 +\\  
 +**Draft List and descriptions:​** \\  
 +**Master Banned:** Duo, Maestro, Rock, Roll, Dr. Light, Dr. Wiley, Timeman, Shadowman, Doc. Robot, all RM's from MM5+ and those not otherwise mentioned below. Order below is same as in-game menu.\\  
 +\\ $ = Relative Difficulty \\  
 + 
 +**Megaman**\\ 
 //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Buster bullets (can be charged) \\  //​Primary://​ Buster bullets (can be charged) \\ 
 //​Alternate://​ Slide \\  //​Alternate://​ Slide \\ 
-//​Other:// ​Can wall-jump ​\\+//Other:// \\
  
-**Protoman** \\ +**Protoman**$$ \\ 
 //Health:// 85 | //Speed:// 0.83 | //Jump:// 10 \\  //Health:// 85 | //Speed:// 0.83 | //Jump:// 10 \\ 
 //​Primary://​ Buster bullets (can be charged) \\  //​Primary://​ Buster bullets (can be charged) \\ 
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 //Other:// Item key tosses shield \\ //Other:// Item key tosses shield \\
  
-**Bass** \\ +**Bass**$$ \\ 
 //Health:// 90 | //Speed:// 0.75 | //Jump:// 10 \\  //Health:// 90 | //Speed:// 0.75 | //Jump:// 10 \\ 
 //​Primary://​ Buster, not firing allows weapon to charge for first shot\\ ​ //​Primary://​ Buster, not firing allows weapon to charge for first shot\\ ​
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 //Other:// Can double-jump \\ //Other:// Can double-jump \\
  
-**Sniper Joe** \\ +**Sniper Joe**$$$ \\ 
 //Health:// 100 | //Speed:// 0.80 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.80 | //Jump:// 10 \\ 
 //​Primary://​ Buster, not firing or moving charges bar\\  //​Primary://​ Buster, not firing or moving charges bar\\ 
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 //Other:// Once bar is 2/3 full, push Item to summon Helicopter crate and pick up- Primary fires guns, Alternate drops bombs \\ //Other:// Once bar is 2/3 full, push Item to summon Helicopter crate and pick up- Primary fires guns, Alternate drops bombs \\
  
-**Cutman** \\ +**Cutman**$\\ 
 //Health:// 85 | //Speed:// 1.0 | //Jump:// 12.5 \\  //Health:// 85 | //Speed:// 1.0 | //Jump:// 12.5 \\ 
 //​Primary://​ Cutter, must wait for it to return\\ ​ //​Primary://​ Cutter, must wait for it to return\\ ​
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 //Other:// Can wall-jump \\ //Other:// Can wall-jump \\
  
-**Gutsman** \\ +**Gutsman**$$\\ 
 //Health:// 185 | //Speed:// 0.56 | //Jump:// 10 \\  //Health:// 185 | //Speed:// 0.56 | //Jump:// 10 \\ 
 //​Primary://​ Click once to pick up rock, click again to throw and detonate or...\\ ​ //​Primary://​ Click once to pick up rock, click again to throw and detonate or...\\ ​
 //​Alternate://​ drop rock in directly in front and detonate. Also punches if not holding rock \\  //​Alternate://​ drop rock in directly in front and detonate. Also punches if not holding rock \\ 
-//Other:// N/A \\+//Other:// N/A $$\\
  
-**Iceman** \\ +**Iceman**$$$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Shoots explosive ice fragments for damage\\ ​ //​Primary://​ Shoots explosive ice fragments for damage\\ ​
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 //Other:// Item key swaps between alternate fire modes \\ //Other:// Item key swaps between alternate fire modes \\
  
-**Bombman** \\ +**Bombman**$\\ 
 //Health:// 125 | //Speed:// 0.65 | //Jump:// 13 \\  //Health:// 125 | //Speed:// 0.65 | //Jump:// 13 \\ 
 //​Primary://​ Medium distance bomb\\ ​ //​Primary://​ Medium distance bomb\\ ​
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Fireman** \\ +**Fireman**$$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Short lasting fire, drops to ground and goes to wall \\  //​Primary://​ Short lasting fire, drops to ground and goes to wall \\ 
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Elecman** \\ +**Elecman**$\\ 
 //Health:// 75 | //Speed:// 0.9 | //Jump:// 10 \\  //Health:// 75 | //Speed:// 0.9 | //Jump:// 10 \\ 
 //​Primary://​ Thunderbeam in front and to the sides\\ ​ //​Primary://​ Thunderbeam in front and to the sides\\ ​
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 //Other:// Can double-jump \\ //Other:// Can double-jump \\
  
-**Oilman** \\ +**Oilman**$$$\\ 
 //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Oil launch, can be charged to spew lots of oil\\  //​Primary://​ Oil launch, can be charged to spew lots of oil\\ 
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 //Other:// Item key detonates oil looking at, oil detonates other oil around it \\ //Other:// Item key detonates oil looking at, oil detonates other oil around it \\
  
-**Metalman** \\ +**Metalman**$$\\ 
 //Health:// 65 | //Speed:// 0.8 | //Jump:// 11 \\  //Health:// 65 | //Speed:// 0.8 | //Jump:// 11 \\ 
 //​Primary://​ High-damage launched razor, if hits ceiling will bounce down\\ ​ //​Primary://​ High-damage launched razor, if hits ceiling will bounce down\\ ​
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 //Other:// Item key toggles stall falling for Primary \\ //Other:// Item key toggles stall falling for Primary \\
  
-**Airman** \\ +**Airman**$$\\ 
 //Health:// 100 | //Speed:// 0.86 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.86 | //Jump:// 10 \\ 
 //​Primary://​ Triple-wide air blast, goes forward and up\\  //​Primary://​ Triple-wide air blast, goes forward and up\\ 
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Bubbleman** \\ +**Bubbleman**$$$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Buster\\ ​ //​Primary://​ Buster\\ ​
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 //Other:// Item key summons a water bubble around current location, double-jump within it to swim \\ //Other:// Item key summons a water bubble around current location, double-jump within it to swim \\
  
-**Quickman** \\ +**Quickman**$\\ 
 //Health:// 75 | //Speed:// 1.2 | //Jump:// 11 \\  //Health:// 75 | //Speed:// 1.2 | //Jump:// 11 \\ 
 //​Primary://​ Fire three-wide spikes, goes forward and drop\\ ​ //​Primary://​ Fire three-wide spikes, goes forward and drop\\ ​
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 //Other:// Can wall-jump \\ //Other:// Can wall-jump \\
  
-**Crashman** \\ +**Crashman**$$\\ 
 //Health:// 100 | //Speed:// 0.86 | //Jump:// 13 \\  //Health:// 100 | //Speed:// 0.86 | //Jump:// 13 \\ 
 //​Primary://​ Fires up to 4 concurrent small mines\\ ​ //​Primary://​ Fires up to 4 concurrent small mines\\ ​
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 //Other:// Item key detonates all mines (from Primary fire) \\ //Other:// Item key detonates all mines (from Primary fire) \\
  
-**Flashman** \\ +**Flashman**$$$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Rapid-fire, sweeping buster\\ ​ //​Primary://​ Rapid-fire, sweeping buster\\ ​
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Heatman** \\ +**Heatman**$$\\ 
 //Health:// 85 | //Speed:// 0.72 | //Jump:// 10 \\  //Health:// 85 | //Speed:// 0.72 | //Jump:// 10 \\ 
 //​Primary://​ Throws fire based on charge bar, holding Primary with enough charge tackles forward\\ ​ //​Primary://​ Throws fire based on charge bar, holding Primary with enough charge tackles forward\\ ​
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 //Other:// Reload key throws three medium-range fire pillars \ //Other:// Reload key throws three medium-range fire pillars \
  
-**Woodman** \\ +**Woodman**$$$\\ 
 //Health:// 125 | //Speed:// 0.67 | //Jump:// 10 \\  //Health:// 125 | //Speed:// 0.67 | //Jump:// 10 \\ 
 //​Primary://​ Disperses seeds at short-range that stun when stepped on, if Leaf Shield is active, fire Leaves\\ ​ //​Primary://​ Disperses seeds at short-range that stun when stepped on, if Leaf Shield is active, fire Leaves\\ ​
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 //Other:// Item key enables Leaf Shield (bar must be charged)\\ //Other:// Item key enables Leaf Shield (bar must be charged)\\
  
-**Needleman** \\ +**Needleman**$\\ 
 //Health:// 155 | //Speed:// 0.75 | //Jump:// 10 \\  //Health:// 155 | //Speed:// 0.75 | //Jump:// 10 \\ 
 //​Primary://​ Longer held, more rapid-fire needles. When bar runs out, needles have no force\\ ​ //​Primary://​ Longer held, more rapid-fire needles. When bar runs out, needles have no force\\ ​
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Magnetman** \\ +**Magnetman**$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 12 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 12 \\ 
 //​Primary://​ Fires magnet, once Primary let go, homes to nearest target. Longer Primary held, more damage\\ ​ //​Primary://​ Fires magnet, once Primary let go, homes to nearest target. Longer Primary held, more damage\\ ​
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Geminiman** \\ +**Geminiman**$$$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Buster \\  //​Primary://​ Buster \\ 
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 //Other:// Item key spawns clone that shoots at enemies \\ //Other:// Item key spawns clone that shoots at enemies \\
  
-**Hardman** \\ +**Hardman**$$\\ 
 //Health:// 200 | //Speed:// 0.5 | //Jump:// 10 \\  //Health:// 200 | //Speed:// 0.5 | //Jump:// 10 \\ 
 //​Primary://​ Fires two fists, they cannot be fired again until they return\ ​ //​Primary://​ Fires two fists, they cannot be fired again until they return\ ​
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 //Other:// Only takes half of stun-damage \\ //Other:// Only takes half of stun-damage \\
  
-**Topman** \\ +**Topman**$$$\\ 
 //Health:// 85 | //Speed:// 1.1 | //Jump:// 10 \\  //Health:// 85 | //Speed:// 1.1 | //Jump:// 10 \\ 
 //​Primary://​ Hold to wind up, release to spin forward quickly and do damage\\ ​ //​Primary://​ Hold to wind up, release to spin forward quickly and do damage\\ ​
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 //Other:// N/A \\ //Other:// N/A \\
  
-**Snakeman* \\ +**Snakeman**$$\\ 
 //Health:// 85 | //Speed:// 1.0 | //Jump:// 10 \\  //Health:// 85 | //Speed:// 1.0 | //Jump:// 10 \\ 
 //​Primary://​ Fires snakes that climb most surfaces and deal damage\\ ​ //​Primary://​ Fires snakes that climb most surfaces and deal damage\\ ​
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 //Other:// Item key toggles wall-climbing on/off \\ //Other:// Item key toggles wall-climbing on/off \\
  
-**Sparkman** \\ +**Sparkman**$$$\\ 
 //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\  //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 //​Primary://​ Can be charged to increase medium-range spark that stuns\\ ​ //​Primary://​ Can be charged to increase medium-range spark that stuns\\ ​
 //​Alternate://​ Short-range,​ front and front-diagonal angle spark \\  //​Alternate://​ Short-range,​ front and front-diagonal angle spark \\ 
 //Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/​stuns them \\ //Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/​stuns them \\
 +
 +**Bright Man**$$$\\ ​
 +//Health:// 85 | //Speed:// 0.84 | //Jump:// 12 \\ 
 +//​Primary://​ Short-distance spread shot\\ ​
 +//​Alternate:// ​ Throw bulb to blind foes\\ ​
 +//Other:// Item key freezes foes movement until damaged, must have full ammo, can wall jump\\ ​
 +
 +**Toad Man**$$\\ ​
 +//Health:// 155 | //Speed:// 0.8 | //Jump:// 15 \\ 
 +//​Primary://​ Calls down rain, can slide on the ground while raining\\ ​
 +//​Alternate:// ​ Leap forward\\ ​
 +//Other:// Can leapfrog off enemies \\ 
 +
 +**Drill Man**$$$\\ ​
 +//Health:// 85 | //Speed:// 0.75 | //Jump:// 10 \\ 
 +//​Primary://​ Drill Bombs detonate on timer \\ 
 +//​Alternate://​ Dig quickly through the ground, ammo restored during dig \\ 
 +//​Other://​N/​A\\ ​
 +
 +**Pharaoh Man**$$\\ ​
 +//Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 +//​Primary://​ Chargeable sun bomb\\ ​
 +//​Alternate://​ Hover forward \\ 
 +//Other:// \\ 
 +
 +**Ring Man**$$$\\ ​
 +//Health:// 85| //Speed:// 0.8 | //Jump:// 13 \\ 
 +//​Primary://​ Throwable ring that bounces off walls, damage increases on Sparkle \\ 
 +//​Alternate://​ Other ring (right hand) \\ 
 +//​Other://​Rings can be thrown/​called at any time  \\ 
 +
 +**Dust Man**$$\\ ​
 +//Health:// 125 | //Speed:// 0.7 | //Jump:// 10 \\ 
 +//​Primary://​ Throw scrap metal that explodes when hits surface\\ ​
 +//​Alternate://​ Sucks foes in, can grab Junk \\ 
 +//Other:// Make sure to pick up scrap metal\\ ​
 +
 +**Dive Man**$\\ ​
 +//Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ 
 +//​Primary://​ Hit enemy with missile to lock on, missile homes in every 8 shots\\ ​
 +//​Alternate://​ Toss a spread of mines, dash forward to Ram \\ 
 +//Other:// Item key removes target lock\\ ​
 +
 +**Skull Man**$$$\\ ​
 +//Health:// 85 | //Speed:// 0.8 | //Jump:// 12 \\ 
 +//​Primary://​ Shot gets weaker with distance, unless raged\\ ​
 +//​Alternate://​ Activates blocking Skullbarrier,​ gain rage on timed block, otherwise block one hit \\ 
 +//Other:// N/A\\ 
  
mm8bdm.1583338215.txt.gz · Last modified: 2020/03/04 16:10 by admin