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mm8bdm [2021/10/26 20:11] admin |
mm8bdm [2021/11/05 18:29] (current) admin |
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**Maps:** \\ | **Maps:** \\ | ||
- | Round-Robin - MMCTF06 \\ | + | Round-Robin - MMCTF01 New Grounds\\ |
- | Semi-Final (if necessary) - MMCTF17\\ | + | Semi-Final (if necessary) - MMCTF07 Victory Isle\\ |
- | Final - MMCTF25 \\ | + | Final - MMCTF06 Underwater Base X\\ |
\\ | \\ | ||
**Draft List and descriptions:** \\ | **Draft List and descriptions:** \\ | ||
- | **Currently Banned:** Duo, Maestro, Rock, Roll, Dr. Light, Dr. Wiley, Timeman, Shadowman, all RM's from MM4+ and those not otherwise mentioned below. Order below is same as in-game menu.\\ | + | **Master Banned:** Duo, Maestro, Rock, Roll, Dr. Light, Dr. Wiley, Timeman, Shadowman, Doc. Robot, all RM's from MM5+ and those not otherwise mentioned below. Order below is same as in-game menu.\\ |
\\ $ = Relative Difficulty \\ | \\ $ = Relative Difficulty \\ | ||
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//Primary:// Buster bullets (can be charged) \\ | //Primary:// Buster bullets (can be charged) \\ | ||
//Alternate:// Slide \\ | //Alternate:// Slide \\ | ||
- | //Other:// Can wall-jump \\ | + | //Other:// \\ |
**Protoman**$$ \\ | **Protoman**$$ \\ | ||
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//Alternate:// Short-range, front and front-diagonal angle spark \\ | //Alternate:// Short-range, front and front-diagonal angle spark \\ | ||
//Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/stuns them \\ | //Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/stuns them \\ | ||
+ | |||
+ | **Bright Man**$$$\\ | ||
+ | //Health:// 85 | //Speed:// 0.84 | //Jump:// 12 \\ | ||
+ | //Primary:// Short-distance spread shot\\ | ||
+ | //Alternate:// Throw bulb to blind foes\\ | ||
+ | //Other:// Item key freezes foes movement until damaged, must have full ammo, can wall jump\\ | ||
+ | |||
+ | **Toad Man**$$\\ | ||
+ | //Health:// 155 | //Speed:// 0.8 | //Jump:// 15 \\ | ||
+ | //Primary:// Calls down rain, can slide on the ground while raining\\ | ||
+ | //Alternate:// Leap forward\\ | ||
+ | //Other:// Can leapfrog off enemies \\ | ||
+ | |||
+ | **Drill Man**$$$\\ | ||
+ | //Health:// 85 | //Speed:// 0.75 | //Jump:// 10 \\ | ||
+ | //Primary:// Drill Bombs detonate on timer \\ | ||
+ | //Alternate:// Dig quickly through the ground, ammo restored during dig \\ | ||
+ | //Other://N/A\\ | ||
+ | |||
+ | **Pharaoh Man**$$\\ | ||
+ | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
+ | //Primary:// Chargeable sun bomb\\ | ||
+ | //Alternate:// Hover forward \\ | ||
+ | //Other:// \\ | ||
+ | |||
+ | **Ring Man**$$$\\ | ||
+ | //Health:// 85| //Speed:// 0.8 | //Jump:// 13 \\ | ||
+ | //Primary:// Throwable ring that bounces off walls, damage increases on Sparkle \\ | ||
+ | //Alternate:// Other ring (right hand) \\ | ||
+ | //Other://Rings can be thrown/called at any time \\ | ||
+ | |||
+ | **Dust Man**$$\\ | ||
+ | //Health:// 125 | //Speed:// 0.7 | //Jump:// 10 \\ | ||
+ | //Primary:// Throw scrap metal that explodes when hits surface\\ | ||
+ | //Alternate:// Sucks foes in, can grab Junk \\ | ||
+ | //Other:// Make sure to pick up scrap metal\\ | ||
+ | |||
+ | **Dive Man**$\\ | ||
+ | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
+ | //Primary:// Hit enemy with missile to lock on, missile homes in every 8 shots\\ | ||
+ | //Alternate:// Toss a spread of mines, dash forward to Ram \\ | ||
+ | //Other:// Item key removes target lock\\ | ||
+ | |||
+ | **Skull Man**$$$\\ | ||
+ | //Health:// 85 | //Speed:// 0.8 | //Jump:// 12 \\ | ||
+ | //Primary:// Shot gets weaker with distance, unless raged\\ | ||
+ | //Alternate:// Activates blocking Skullbarrier, gain rage on timed block, otherwise block one hit \\ | ||
+ | //Other:// N/A\\ | ||