mm8bdm
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mm8bdm [2020/03/04 15:45] – admin | mm8bdm [2026/02/16 04:00] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | **Currently Banned:** Duo, Maestro, Rock, Roll, Dr. Light, Dr. Wiley, Timeman, all RM's from MM4+ and those not mentioned below | + | **Tournament Format:**\\ |
| + | After teams determined, each team may ban one Robot Master below. Teams then snake-style draft the remaining Robot Masters until each team has 4. Each team can only use the Robot Masters that they drafted during Match play. Teams may swap which player is playing which Robot Master but cannot do so during a Match. | ||
| - | **Megaman** \\ | + | **Match Format:** \\ |
| + | Single Round-robin 3v3 tournament, Team Last Man Standing, 1 life, teams play to 7 wins per match in initial play then 9 wins per match in Semi-Final and Final | ||
| + | |||
| + | **Maps:** \\ | ||
| + | Round-Robin - MMCTF01 New Grounds\\ | ||
| + | Semi-Final (if necessary) - MMCTF07 Victory Isle\\ | ||
| + | Final - MMCTF06 Underwater Base X\\ | ||
| + | \\ | ||
| + | **Draft List and descriptions: | ||
| + | **Master Banned:** Duo, Maestro, Rock, Roll, Dr. Light, Dr. Wiley, Timeman, Shadowman, Doc. Robot, all RM's from MM5+ and those not otherwise mentioned below. Order below is same as in-game menu.\\ | ||
| + | \\ $ = Relative Difficulty \\ | ||
| + | |||
| + | **Megaman**$ \\ | ||
| //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\ | //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| // | // | ||
| // | // | ||
| - | // | + | //Other:// \\ |
| - | **Protoman** \\ | + | **Protoman**$$ \\ |
| //Health:// 85 | //Speed:// 0.83 | //Jump:// 10 \\ | //Health:// 85 | //Speed:// 0.83 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 13: | Line 26: | ||
| //Other:// Item key tosses shield \\ | //Other:// Item key tosses shield \\ | ||
| - | **Bass** \\ | + | **Bass**$$ \\ |
| //Health:// 90 | //Speed:// 0.75 | //Jump:// 10 \\ | //Health:// 90 | //Speed:// 0.75 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 19: | Line 32: | ||
| //Other:// Can double-jump \\ | //Other:// Can double-jump \\ | ||
| - | **Sniper Joe** \\ | + | **Sniper Joe**$$$ \\ |
| //Health:// 100 | //Speed:// 0.80 | //Jump:// 10 \\ | //Health:// 100 | //Speed:// 0.80 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 25: | Line 38: | ||
| //Other:// Once bar is 2/3 full, push Item to summon Helicopter crate and pick up- Primary fires guns, Alternate drops bombs \\ | //Other:// Once bar is 2/3 full, push Item to summon Helicopter crate and pick up- Primary fires guns, Alternate drops bombs \\ | ||
| - | **Cutman** \\ | + | **Cutman**$\\ |
| //Health:// 85 | //Speed:// 1.0 | //Jump:// 12.5 \\ | //Health:// 85 | //Speed:// 1.0 | //Jump:// 12.5 \\ | ||
| // | // | ||
| Line 31: | Line 44: | ||
| //Other:// Can wall-jump \\ | //Other:// Can wall-jump \\ | ||
| - | **Gutsman** \\ | + | **Gutsman**$$\\ |
| //Health:// 185 | //Speed:// 0.56 | //Jump:// 10 \\ | //Health:// 185 | //Speed:// 0.56 | //Jump:// 10 \\ | ||
| // | // | ||
| // | // | ||
| - | //Other:// N/A \\ | + | //Other:// N/A $$\\ |
| - | **Iceman** \\ | + | **Iceman**$$$\\ |
| //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 43: | Line 56: | ||
| //Other:// Item key swaps between alternate fire modes \\ | //Other:// Item key swaps between alternate fire modes \\ | ||
| - | **Bombman** \\ | + | **Bombman**$\\ |
| //Health:// 125 | //Speed:// 0.65 | //Jump:// 13 \\ | //Health:// 125 | //Speed:// 0.65 | //Jump:// 13 \\ | ||
| // | // | ||
| Line 49: | Line 62: | ||
| //Other:// N/A \\ | //Other:// N/A \\ | ||
| - | **Fireman** \\ | + | **Fireman**$$\\ |
| //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 55: | Line 68: | ||
| //Other:// N/A \\ | //Other:// N/A \\ | ||
| - | **Elecman** \\ | + | **Elecman**$\\ |
| //Health:// 75 | //Speed:// 0.9 | //Jump:// 10 \\ | //Health:// 75 | //Speed:// 0.9 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 61: | Line 74: | ||
| //Other:// Can double-jump \\ | //Other:// Can double-jump \\ | ||
| - | **Oilman** \\ | + | **Oilman**$$$\\ |
| //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\ | //Health:// 90 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 67: | Line 80: | ||
| //Other:// Item key detonates oil looking at, oil detonates other oil around it \\ | //Other:// Item key detonates oil looking at, oil detonates other oil around it \\ | ||
| - | **Metalman** \\ | + | **Metalman**$$\\ |
| //Health:// 65 | //Speed:// 0.8 | //Jump:// 11 \\ | //Health:// 65 | //Speed:// 0.8 | //Jump:// 11 \\ | ||
| // | // | ||
| Line 73: | Line 86: | ||
| //Other:// Item key toggles stall falling for Primary \\ | //Other:// Item key toggles stall falling for Primary \\ | ||
| - | **Airman** \\ | + | **Airman**$$\\ |
| //Health:// 100 | //Speed:// 0.86 | //Jump:// 10 \\ | //Health:// 100 | //Speed:// 0.86 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 79: | Line 92: | ||
| //Other:// N/A \\ | //Other:// N/A \\ | ||
| - | **Bubbleman** \\ | + | **Bubbleman**$$$\\ |
| //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 85: | Line 98: | ||
| //Other:// Item key summons a water bubble around current location, double-jump within it to swim \\ | //Other:// Item key summons a water bubble around current location, double-jump within it to swim \\ | ||
| - | **Quickman** \\ | + | **Quickman**$\\ |
| //Health:// 75 | //Speed:// 1.2 | //Jump:// 11 \\ | //Health:// 75 | //Speed:// 1.2 | //Jump:// 11 \\ | ||
| // | // | ||
| Line 91: | Line 104: | ||
| //Other:// Can wall-jump \\ | //Other:// Can wall-jump \\ | ||
| - | **Crashman** \\ | + | **Crashman**$$\\ |
| //Health:// 100 | //Speed:// 0.86 | //Jump:// 13 \\ | //Health:// 100 | //Speed:// 0.86 | //Jump:// 13 \\ | ||
| // | // | ||
| Line 97: | Line 110: | ||
| //Other:// Item key detonates all mines (from Primary fire) \\ | //Other:// Item key detonates all mines (from Primary fire) \\ | ||
| - | **Flashman** \\ | + | **Flashman**$$$\\ |
| //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 103: | Line 116: | ||
| //Other:// N/A \\ | //Other:// N/A \\ | ||
| - | **Heatman** \\ | + | **Heatman**$$\\ |
| //Health:// 85 | //Speed:// 0.72 | //Jump:// 10 \\ | //Health:// 85 | //Speed:// 0.72 | //Jump:// 10 \\ | ||
| // | // | ||
| Line 109: | Line 122: | ||
| //Other:// Reload key throws three medium-range fire pillars \ | //Other:// Reload key throws three medium-range fire pillars \ | ||
| + | **Woodman**$$$\\ | ||
| + | //Health:// 125 | //Speed:// 0.67 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key enables Leaf Shield (bar must be charged)\\ | ||
| + | **Needleman**$\\ | ||
| + | //Health:// 155 | //Speed:// 0.75 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// N/A \\ | ||
| + | |||
| + | **Magnetman**$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 12 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// N/A \\ | ||
| + | |||
| + | **Geminiman**$$$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key spawns clone that shoots at enemies \\ | ||
| + | |||
| + | **Hardman**$$\\ | ||
| + | //Health:// 200 | //Speed:// 0.5 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Only takes half of stun-damage \\ | ||
| + | |||
| + | **Topman**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 1.1 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// N/A \\ | ||
| + | |||
| + | **Snakeman**$$\\ | ||
| + | //Health:// 85 | //Speed:// 1.0 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key toggles wall-climbing on/off \\ | ||
| + | |||
| + | **Sparkman**$$$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Reload key zips forward and grabs a single enemy, if grabbed, rapidly shocks/ | ||
| + | |||
| + | **Bright Man**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 0.84 | //Jump:// 12 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key freezes foes movement until damaged, must have full ammo, can wall jump\\ | ||
| + | |||
| + | **Toad Man**$$\\ | ||
| + | //Health:// 155 | //Speed:// 0.8 | //Jump:// 15 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Can leapfrog off enemies \\ | ||
| + | |||
| + | **Drill Man**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 0.75 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | // | ||
| + | |||
| + | **Pharaoh Man**$$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// \\ | ||
| + | |||
| + | **Ring Man**$$$\\ | ||
| + | //Health:// 85| //Speed:// 0.8 | //Jump:// 13 \\ | ||
| + | // | ||
| + | // | ||
| + | // | ||
| + | |||
| + | **Dust Man**$$\\ | ||
| + | //Health:// 125 | //Speed:// 0.7 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Make sure to pick up scrap metal\\ | ||
| + | |||
| + | **Dive Man**$\\ | ||
| + | //Health:// 100 | //Speed:// 0.8 | //Jump:// 10 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// Item key removes target lock\\ | ||
| + | **Skull Man**$$$\\ | ||
| + | //Health:// 85 | //Speed:// 0.8 | //Jump:// 12 \\ | ||
| + | // | ||
| + | // | ||
| + | //Other:// N/A\\ | ||
mm8bdm.1583336704.txt.gz · Last modified: (external edit)
